/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "blank_listing.h"
#include "limits.h"

namespace Wintermute {

BlankListing::BlankListing(const Common::String filename) : _filename(filename) {}

uint BlankListing::getLength() const { return UINT_MAX; }

Common::String BlankListing::getLine(uint n) {
	return "<no source for " + _filename + " ~~~ line: " + Common::String::format("%d", n) + ">";
}
BlankListing::~BlankListing() {}

}

